Studio setup for film and game audio production.
Morningdew Media studio is custom built for music and sound production towards the film, game and media fields.
We have sample libraries and instruments to create everything from ethnic folklore tunes, jazzy rock tunes to bombastic orchestral themes.
A big mean drumkit for the ultra heavy rock tracks, and high quality microphones and setups to produce voice over talents.
Studio Equipment
MOTU 828 Mk2 - Pro Soundcard 96khz 24bit
KRK Rokit 8 Monitor system + KRK RP10-S Subwoofer
Mac Book Pro 2.53 ghz - 4GB RAM
Intel Quad Core 3 ghz - 4GB RAM - 2TB RAID-0 HDs
BenQ 24" HDMI monitor, LG 21" TFT monitor
AKG Headphones & Samson headphone amp
Extreme Isolation EX-29 (drum recording headphones)
Zoom H4n field recording device (24 bit 96 khz)
Mackie VLZ mixer - 24 channels
Shure SM57's, AKG, ADK, MXL microphones
Presonus Bluetubes DP preamp
Loads of mic stands, XLR cables and weird pedals.
Instruments
Yamaha EX-5 Workstation synthesizer
BC-3 wind controller (brass and woodwinds sound more natural)
Axiom 49 midi controller keyboard
Yamaha Piano
Ibanez RG570 & Gibson - electric guitars
Ibanez SAS36FM, SX bass
Seagull & Takamine - acoustic guitars
POD XT LIVE & Fender Cyber Twin - amps
Pearl Master Custom drumkit
Snares and Toms 10',12',14', 16', bassdrum 20'
Pearl 14' Piccolo snare
Iron Cobra twin pedals ('King of stars' etc.)
Pearl twin pedals ('Vittra' etc.)
Ambassador heads, Power stroke
Ziljdjan Cymbals, splash, china, ride and hats
Chinese Bau woodwind, various pan flutes & windchimes, Turkish dardunk and other stuff I collect during my travels.
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DAW & programs
Cubase 5, Logic, Ableton Live
Modarts Pianoteq 3
Native Instruments KONTAKT
East West Symphonic Orchestra Platinum + Play edition
East West StormDrum 1 & 2 Play edition
Zebra 2
Omnisphere
Revalver MK3
Line 6 POD farm
Tons of more libs and custom made sample libraries.
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We work with professional instruments and samples, the latest hardware and software when producing your game audio.
We try to use as much 'real' instruments as possible during the final production since it gives the songs more 'nerve', and ultimately the songs last longer in the ears of the customer.
We also perfer to work with human musicians depending on the budget of the specific project.
While we might use sampled choirs as a base in a song, you can always hear some real voices mixed into the productions for a more natural and unique texture.
It is our duty to be updated in the latest production techniques and software to give you the best available productions.
Let's mangle the beats!